GameVerse
A Minute-Scale Gameplay Dataset for Long-Horizon Interactive World Modeling
Continuous gameplay, camera trajectories, and structured semantics for worlds that keep going.
Step into the recorded worlds.
Browse real retained gameplay from GameVerse.
Elden Ring
Real retained footage · Short preview · Original creators credited below
A longer view of interactive worlds.
World models need more than glimpses. GameVerse preserves continuous gameplay up to two minutes across first- and third-person perspectives.
Different games.
Shared possibilities.
Explore nine worlds from the retained dataset. Hover to preview, or open a recording to inspect its scene and annotations.
Dataset recordings · Each card distinguishes preview length from original clip length · Source links in the viewer
One world.
Two uninterrupted minutes.
Follow one continuous Red Dead Redemption 2 recording through a sunlit forest. Select a frame to jump to that moment.
Five frames from the same retained 120-second clip · The final card shows its last available frame.
Clip duration distribution
Horizontal axis: clips · Vertical axis: video duration (seconds).
of gameplay hours come from two-minute clips.
How these statistics are measured
Watch the scene.
Read its layers.
Follow a Red Dead Redemption 2 city walk. Scrub through time to read the scene, player, world, and camera descriptions aligned to each interval.
Captions follow video intervals. Camera centers below follow the 30 fps pose frames sampled from this same recording.
A path through the world.
Play or scrub the city-walk video above to follow its frame-linked camera path. Switch projection to view the same pose frames from another plane.
This case: original 60 fps video → every second frame sampled for 30 fps poses · Web preview: 15 fps
From recorded worlds
to generated ones.
Revisit the scenarios shown in our paper through full-resolution screenshots from the original camera-conditioned generation videos.
Screenshots from the original camera-conditioned evaluation videos.
Text prompt
Explore the project.
Code and dataset access in one place. Public dataset access and the paper link will be added with the release.
Cite GameVerse.
Use this BibTeX entry when referencing the dataset. Proceedings details will be updated when available.
@inproceedings{he2026gameverse,
title = {GameVerse: A Minute-Scale Gameplay Dataset for Long-Horizon Interactive World Modeling},
author = {He, Kang and Peng, Wenshuo and Li, Chuanhao and Gao, Zihui and Xu, Xiaojie and Lin, Zhengyuan and Ding, Yuzhe and Ji, Donghong and Zhang, Kaipeng and Ge, Yongtao},
booktitle = {Advances in Neural Information Processing Systems},
year = {2026}
}